Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

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Anna Peachey, Mark Childs
Springer Science & Business Media, Jul 7, 2011 - Computers - 334 pages
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
 

Contents

Virtual Worlds and Identity
1
Identity A Primer
13
The Self and Second Life A Case Study Exploring the Emergence of Virtual Selves
33
Liminal Phases of Avatar Identity Formation in Virtual World Communities
58
Encountering Oneself and the Other A Case Study of Identity Formation in Second Life
81
Virtual Fashion Play as Embodied Identity ReAssembling Second Life Fashion Bloggers and Their Avatar Bodies
101
Embodying Self in Virtual Worlds
129
Is That Your Boyfriend? An Experiential and Theoretical Approach to Understanding GenderBending in Virtual Worlds
152
As Long as They Dont Know Where I Live Information Disclosure Strategies for Managing Identity in Second Life TM
191
Multiple Personality Order Physical and Personality Characteristics of the Self Primary Avatar and Alt
212
Comparing Avatar and Video Representations
235
What Is My Avatar? Who Is My Avatar? The Avatar as a Device to Achieve a Goal Perceptions and Implications
253
Situated Learning in Virtual Worlds and Identity Reformation
274
Virtual Worlds and Identity Exploration for Marginalised People
301
Glossary
323
Index
327

Constructing Disability in Online Worlds Conceptualising Disability in Online Research
177

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