Reinventing Ourselves: Contemporary Concepts of Identity in Virtual WorldsAnna Peachey, Mark Childs The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose. |
Contents
1 | |
13 | |
The Self and Second Life A Case Study Exploring the Emergence of Virtual Selves | 33 |
Liminal Phases of Avatar Identity Formation in Virtual World Communities | 58 |
Encountering Oneself and the Other A Case Study of Identity Formation in Second Life | 81 |
Virtual Fashion Play as Embodied Identity ReAssembling Second Life Fashion Bloggers and Their Avatar Bodies | 101 |
Embodying Self in Virtual Worlds | 129 |
Is That Your Boyfriend? An Experiential and Theoretical Approach to Understanding GenderBending in Virtual Worlds | 152 |
As Long as They Dont Know Where I Live Information Disclosure Strategies for Managing Identity in Second Life TM | 191 |
Multiple Personality Order Physical and Personality Characteristics of the Self Primary Avatar and Alt | 212 |
Comparing Avatar and Video Representations | 235 |
What Is My Avatar? Who Is My Avatar? The Avatar as a Device to Achieve a Goal Perceptions and Implications | 253 |
Situated Learning in Virtual Worlds and Identity Reformation | 274 |
Virtual Worlds and Identity Exploration for Marginalised People | 301 |
Glossary | 323 |
327 | |
Other editions - View all
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds Anna Peachey,Mark Childs No preview available - 2011 |
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds Anna Peachey,Mark Childs No preview available - 2013 |
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds Anna Peachey,Mark Childs No preview available - 2011 |
Common terms and phrases
actions activities allow alts appearance approach aspects avatar become behaviour body boundaries chapter character characteristics choice concepts consider construction context create culture described disability discussed effect embodied example experience explore express extended fashion feel female findings function gender Gwynn human identify identity Immersive important indicate individual interaction interesting Internet interviews involved inworld issues language learning limited lives London look male material means movements noted object one’s participants performance person physical world play player positive possible practices present Press primary avatar Psychology reflect relation relationship represent representations residents respondents result role Second sense situations social space suggested themes theory tion understand University virtual environments virtual world York