Arcade Mania!: The Turbo-charged World of Japan's Game Centers

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Kodansha International, Sep 24, 2008 - Games & Activities - 190 pages
Home of Sega, Nintendo, and Sony, Japan has a unique and powerful presence in the world of video games. Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines.
Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games.
Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

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About the author (2008)

Osaka-based author Brian Ashcraft is well-known for his witty and insightful daily posts on Kotaku, one of the net's biggest gaming blogs, and in Arcade Mania! he brings together his extensive knowledge of the Japanese arcade scene in book form for the first time. As well as working as a Kotaku editor, he is a contributing editor for Wired magazine, and his writing has appeared in Popular Science, Metropolis magazine, and The Japan Times.

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