Smart Things: Ubiquitous Computing User Experience Design: Ubiquitous Computing User Experience Design

Front Cover
Elsevier, Sep 14, 2010 - Computers - 336 pages
2 Reviews
The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field.

Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design'as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences.

In short, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks.

* Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices
* Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges
* Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes
  

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Review: Smart Things: Ubiquitous Computing User Experience Design

User Review  - Gerrit - Goodreads

Should be required reading for every ubicomp researcher. Read full review

Review: Smart Things: Ubiquitous Computing User Experience Design

User Review  - Hilary - Goodreads

Interesting. I wish I had been able to make it to the book club to discuss with people. I am unclear on how this book was intended to be consumed -- as a how-to? As a philosophical or academic ... Read full review

Contents

The Middle of Moores Law
3
Chapter 2 What is User Experience Design and Who Creates it?
13
Chapter 3 Interaction Metaphors
27
Chapter 4 Information is a Material
43
The Designof an Accessory Port
57
Chapter 6 Information Shadows
69
Toys and Information Shadows
87
Chapter 8 Devices are Service Avatars
99
Unifying Work Cultures with a Digital Poster
177
Part II Techniques
199
Chapter 14 Observation and Ideation
201
Chapter 15 Simulation and Sketching
217
Chapter 16 Nabaztag an Ambiguous Avatar
237
Chapter 17 Augmentations and Mashups
253
Chapter 18 Common Design Challenges
273
Chapter 19 From Invisible Computing to Everyware
287

A Service Avatar
117
Chapter 10 Applianceness
129
An Appliance for Office Society
141
Chapter 12 Scales of Experience
157

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