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Vintage Games:

An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Front Cover
15 Reviews
Taylor & Francis US, 2009 - Computers - 395 pages
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

*Explores the gameplay, history, development, and influence of the most important videogames of all time
*Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources
*Identifies and analyzes the key concepts behind each videogame
*Features hundreds of exclusive, full-color images


  

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Review: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

User Review  - David Natiuk - Goodreads

A trip down memory lane while bringing credit to the blockbuster games that shaped the gaming industry. If you grew up in or around the dawn of video games and followed it along its path, you will ... Read full review

Review: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

User Review  - Thom - Goodreads

Well researched. Would have liked more box shots than screen shots. Will have to go read the "bonus chapters" on the web. Read full review

All 8 reviews »

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Contents

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Achtung Stealth Gaming Steps Out of the Shadows
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The Player Becomes the Star
27
The Rogue Goes to Hell
39
The FirstPerson Shooter Takes Control
51
The Building of a Dynasty 1992 Spicing up Strategy in Real Time
65
Its never Final in the World of Fantasy
77
Digital Reality
93
Building Blocks for Fun and Profit
207
The Japanese Descend
225
Would you Like the Combo?
239
The Third Dimension
255
How High Can Jumpman Get?
271
Casual Gaming Falls into Place
291
Rescuing Zeldas and Uniting Triforces
303
Who Let the Sims Out?
319

The Consolejacking Life
105
Modern Sports Videogames Kickoff
123
Quest for the Crown 1984 Perilous Puzzles Thorny Thrones
143
Launching Multimedia Worlds
163
Japanese Gumption American Consumption
179
Where the Raster Meets the Road
195
The Immaculate Conception of the Computer RolePlaying Game
335
Putting the RolePlay Back in Computer RolePlaying Games
353
Text Imps Versus Graphics Grues
371
Index
391
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