Programming the Commodore 64: The Definitive Guide |
Contents
Getting to Know the 64 | 9 |
Effective Programming in BASIC | 75 |
Commodore 64 Architecture | 103 |
Copyright | |
15 other sections not shown
Common terms and phrases
Abbreviated entry allows array ASCII Automatic Proofreader BASIC program bitmap buffer Bytes Cycles cartridge Chapter characters color RAM command Commodore 64 CRUZ The University cursor DATA decimal device number Direct and program disk drive example FAC1 flag frequency function GOSUB GOTO graphics hardware INPUT instruction integer interrupt joystick Kernal keyboard light pen line number LIST LOAD loop machine language memory mistake-proof program entry ML programs ML routine normal Note numeric expression nybble opcode OPEN Operation output parameters PEEK point for routine pointer POKE port PRINT program modes reset RETURN routine to handle RUN/STOP SAVE screen SID chip space Sprite stack statement status register storage stored string subroutine Supermon Syntax tape University Library UNIVERSITY variable vector VIC-II write zero zero page