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A Pattern Language: Towns, Buildings, Construction
Sara Ishikawa,Murray Silverstein
Limited preview - 1977
Emergence: The Connected Lives of Ants, Brains, Cities, and Software
Limited preview - 2002
abstract actions aesthetic agents approach architecture attack Australia authors avatar behavior patterns beneﬁt Bioshock Caillois challenge characters cognitive complex computer games concept console context create described design patterns dialog diﬀerent diﬃculty drama dynamic dystopia elderly emergent encounter environment example exercise exergame Facebook factors Figure ﬁrst game design game engine game play gesture recognition goal graphical Groos hand gesture heart rate Illuminati implementation input interactive entertainment Interactive Storytelling Juul make-believe mini-map module Multi-Agent Systems multimodal interfaces narrative navigation participants perform person shooter platform play framework player player game playful playing Wii pleasure possible programming releases representation result scenario script sequence simulation skill social space spatial specific speech and gesture speech recognition story storyworld structure templates theorists tool user’s video games virtual visual Wii Sports Wolfenstein 3D