Game Developer, Volume 3Miller Freeman, Incorporated, 1996 - Computer games |
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Common terms and phrases
3D accelerator 3D graphics 3D Studio 3Dfx algorithm animation application audio bitmap bytes C/C++ CD-ROM Chris Hecker color compiler create Delphi Direct Direct3D DirectDraw DirectPlay DirectSound DirectX display DLLs driver DWORD e-mail Editor engine Figure files floating-point frame Game Developer magazine Game SDK hardware http://www.gdmag.com GAME DEVELOPER integration Interactive interface joystick light Listing look loop Macintosh Manager member function memory Microsoft Miles Sound System mode mouse cursor move multimedia object optimization performance pixel play playback player pointer polygon pSourceVectors real-time registered trademark rendering RenderWare sample scene screen server Silicon Graphics SimulEyes Smacker Sonic Foundry sound buffer sound data Sound Forge Stormfront Studios storyboard surface texture mapping tion vector velocity Visual Windows 95 Windows NT Z buffer