Playing with Religion in Digital Games

Front Cover
Heidi A. Campbell, Gregory P. Grieve
Indiana University Press, Apr 28, 2014 - Performing Arts - 314 pages
1 Review

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

  

What people are saying - Write a review

Playing with Religion in Digital Games

User Review  - Paul Stenis - Book Verdict

Editors Campbell (communication; Texas A&M Univ.; When Religion Meets New Media) and Grieve (religious studies; Univ. of North Carolina, Greensboro; Retheorizing Religion in Nepal) present a rare ... Read full review

Contents

What Playing with Religion Offers Digital Game Studies
1
PART 1 EXPLORATIONS IN RELIGIOUSLY THEMED GAMES
23
PART 2 RELIGION IN MAINSTREAM GAMES
107
PART 3 GAMING AS IMPLICIT RELIGION
191
Gameography
277
Contributors
281
Index
285
Copyright

Common terms and phrases

About the author (2014)

Heidi A. Campbell is Associate Professor of Communication at Texas A&M University, where she teaches media studies. She is author of Exploring Religious Community Online and When Religion Meets New Media, and editor of Digital Religion. She is Director of the Network for New Media, Religion, and Digital Culture Studies.

Gregory P. Grieve is Associate Professor in Religious Studies at the University of North Carolina at Greensboro. He is Director of MERGE: A Network for Collaborative Interdisciplinary Scholarship in UNCG’s College of Arts and Sciences, and co-chair of the American Academy of Religion’s section on Religion and Popular Culture. He is author of Retheorizing Religion in Nepal and editor (with Steven Engler) of Historicizing "Tradition" in the Study of Religion.

Bibliographic information