OpenGL Game Development

Front Cover
Wordware Pub., 2005 - Computers - 482 pages
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The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.Learn how to customize the map format; place start positions for both single-player and multiplayer games; create special effects such as skyboxes, transparencies, and volumetric fog; extend OpenGL beyond its basic functionality to achieve the latest graphics effects including anisotropic filtering, multitexturing, and texture compression; add audio to your game using OpenAL; optimize your code to enhance the performance of your video card.

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