OpenGL Game Development

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Wordware Pub., 2005 - Computers - 482 pages
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The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.Learn how to customize the map format; place start positions for both single-player and multiplayer games; create special effects such as skyboxes, transparencies, and volumetric fog; extend OpenGL beyond its basic functionality to achieve the latest graphics effects including anisotropic filtering, multitexturing, and texture compression; add audio to your game using OpenAL; optimize your code to enhance the performance of your video card.

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About the author (2005)

Seddon is a graduate of the computer studies department of Seneca College of Applied Arts and Technologies and has more than eight years of programming experience. He owns and operates an independent game company called Vicious Software, where he is the lead designer and programmer of computer games and software.

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