Power-Up: How Japanese Video Games Gave The World An Extra Life

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BradyGAMES/Pearson Education, 2005 - Games - 302 pages
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BradyGames'Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler, is a unique book that gives readers an entertaining and authoritative look at the indelible influence the video gaming, particularly, Japanese gaming, has had on the world.Power-Upis the first English-language work of its kind to examine the reasons behind the success of Japanese video games, rather than focusing on the history of video games. Just some of the features readers will find in this book include:

  • Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.
  • Explanations on why Japanese video games are unique and why they resonate so well with young American players.
  • Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!
  • In addition, the future of the Japanese gaming industry is also explored.

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Contents

Introduction
10
RN ERRLV HISTORV OF CINEMRTIC ELEMENTS IN VIOEO GRMES
17
Chapter 3
56
Copyright

7 other sections not shown

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About the author (2005)

Chris Kohlercurrently lives in North Branford, Connecticut. He graduated summa cum laude from Tufts University in Medford, Massachusetts in May 2002, receiving a BA in Japanese and the Japanese Language and Literature Prize. His graduation thesis was titled "The Cinematic Japanese Video Game" and earned highest honors.

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