Game Programming Gems, Volume 1

Front Cover
Mark A. DeLoura
Charles River Media, 2000 - Computers - 614 pages
2 Reviews
For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.

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Satori: Game Programming Gems books
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Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more ...
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aiwisdom.com - Game Articles & Research
Like the first volume, Game Programming Gems 2 features an exceptional ... The first volume of Game Programming Gems helped break down the walls of secrecy ...
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The Game AI Page: Useful Publications
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Game Programming Gems 2
Charles River Media's Game Programming Gems 2 is a useful and thought-provoking collection of solutions and innovations recommended by some of the ...
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opengl @ Lighthouse 3D - Books
In the line of Game Programming Gems series, but focused on GPU programmable techniques. ... Game Programming Gems II Mark De Loura (ed.) 1584500549 ...
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Game Programming Gems - Charles River Media
With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today‚s game ...
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CRM - Game Programming Gems 2
Innovative ideas, techniques,and algorithms for game developers and programmers
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Game Programming Gems by Charles River Media
Charles River Media is a publisher of books and software related to computer graphics, networking and the internet
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About the author (2000)

Mark DeLoura is the creator and series editor of the Game Programming Gems series of books. In his role as Vice President of Technology for GreenScreen Interactive, Mark focuses on pushing the boundaries of technology for games and making great games more efficiently. Over his 15+ years in the games industry, Mark has served in a variety of technologyrelated roles at Nintendo, Sony, Ubisoft, Game Developer magazine, and as an independent consultant. He is an adamant believer in sharing and reusing technology, and he believes that everyone should be able to make games. He maintains a website at www.satori.org.

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