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Common terms and phrasesacademic action activities adventure games analysis approach arcade Atari behaviour challenges Chapter Civilization complex computer game concept console context core gameplay created digital games discussed Donkey Kong Doom early elements EverQuest example fantasy fiction focus focused forms game cultures game design game history game industry game mechanics game players game studies game world gameplay experience gamers games and play gamist graphics history of games id Software Image credits immersion important interaction interactive fiction interface Internet involves Johan Huizinga kind ludology meaning Million Units MMORPG multiplayer game multiple networks nevertheless Nintendo online game Pac-Man particular perspective platform platform games player character PlayStation Pong popular reality representation roguelike role role-playing games screen Screenshot significance simulation social Space Invaders strategy structure study of games subcultures typical Ultima Ultima IV understanding various video game virtual worlds Bibliographic information |