From Pac-Man to pop music: interactive audio in games and new media

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Ashgate, 2008 - Games - 207 pages
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Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

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Contents

Industries and synergies
6
the case of Poets of the Fall
27
Could ringtones be more annoying?
47
Copyright

6 other sections not shown

Common terms and phrases