From Pac-Man to Pop Music: Interactive Audio in Games and New Media

Front Cover
Karen Collins
Ashgate, 2008 - Games & Activities - 207 pages
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

From inside the book

Contents

The new MTV? Electronic Arts and playing music
13
the case of Poets of the Fall
27
Could ringtones be more annoying?
47
Copyright

6 other sections not shown

Other editions - View all

Common terms and phrases

Bibliographic information