Daydreaming in Humans and Machines: A Computer Model of the Stream of Thought

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Intellect Books, 1990 - Artificial intelligence. - 393 pages
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This volume presents a computer model of human daydreaming to demonstrate how it is useful for creative problem solving and learning in both humans and computers. The model is implemented as the running computer program Daydreaming, which takes simple descriptions of external world events as input and produces descriptions of daydreams and actions as output.
  

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Contents

Introduction
1
Architecture of DAYDREAMER
29
Emotions and Daydreaming
49
Learning through Daydreaming
85
Everyday Creativity in Daydreaming
121
Daydreaming in the Interpersonal Domain
151
Implementation of DAYDREAMER
167
Comparison of Episodic Memory Schemes
195
Review of the Literature on Daydreaming
211
Underpinnings of a Daydreaming Theory
233
Future Work and Conclusions
263
References
283
A Annotated Traces from DAYDREAMER
303
B English Generation for Daydreaming
351
Index
365
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