Well Played 1.0: Video Games, Value and MeaningDrew Davidson Video games can be well played in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of well played. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. |
Contents
Thank | 1 |
Advance Wars | 37 |
A Storyteller explores the narrative | 55 |
Copyright | |
17 other sections not shown
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2D Boy adventure games Angela attack avatar battle Bioshock build button camera challenges chapter character Civilization colossus combat complete create cut scenes cutscene Darunia defeat Deku Tree dungeon enemies environment experience explore feel fight final futile interactivity game design game developers game mechanics game's gameplay mechanics gamers Ganondorf give the player goal Goo Corporation Guybrush headcrabs Hero Hyrule Image reproduced interactive fiction James Josh jump kill Kurt LeChuck Link look Mêlée Island metagame MGS4 Monkey Island monsters Morgan move narrative pace Parappa Phoenix Wright pirate playing the game Portal puzzles Pyramid Head quest reproduced with permission reward rights reserved robot screen sense Sign Painter Silent Hill simply skills Snake story strategy Super Mario Bros sword things throughout the game Tower of Goo video game videogames Wander World of Goo Yorda Zelda Zork