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Books Books 1 - 10 of about 45 related to Pervasive games: theory and design.    

This is Not a Game: A Guide to Alternate Reality Gaming

This is Not a Game: A Guide to Alternate Reality Gaming

Dave Szulborski - Games - 2005 - 377 pages
Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to ...
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Second person: role-playing and story in games and playable media

Second person: role-playing and story in games and playable media

Noah Wardrip-Fruin, Pat Harrigan - Computers - 2007 - 408 pages
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions ...
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Trading card game rule book

Trading card game rule book

Games - 2003 - 95 pages
"Yu-Gi-Oh! Rule Book" is the ultimate source of information for this awesome trading card game. Prima provides the official rules for all levels of play, expert strategies on ...
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Game design workshop

Game design workshop

Tracy Fullerton - Computers - 2008 - 470 pages
Now fully updated, this design workshop examines the fundamental elements of game design; then puts readers to work in prototyping, playtesting, and redesigning their own games ...
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Leaving Mundania: Inside the Transformative World of Live Action Role ...

Leaving Mundania: Inside the Transformative World of Live Action Role ...

Lizzie Stark - Games - 2012 - 272 pages
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as ...
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Half-real: video games between real rules and fictional worlds

Half-real: video games between real rules and fictional worlds

Jesper Juul - Games - 2005 - 233 pages
Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.
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Digital Cityscapes: Merging Digital and Urban Playspaces

Digital Cityscapes: Merging Digital and Urban Playspaces

Adriana De Souza E Silva - Games - 2009 - 371 pages
The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality ...
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Fantasy role playing games
Final Fantasy X: official strategy guide

Final Fantasy X: official strategy guide

Dan Birlew - Games - 2001 - 272 pages
With this guide, gamers can augment their game play. Complete walkthroughs and all the maps help players navigate the game. Character descriptions, and complete lists of items ...
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The Art of Game Design: A Book of Lenses

The Art of Game Design: A Book of Lenses

Jesse Schell - Computers - 2008 - 489 pages
A leading designer introduces the fundamental principles, techniques, and rules of designing computer games in a volume that incorporates detailed instruction in the ...
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