| Roberto Dillon - Computers - 2016 - 218 pages
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment ... | |
| Steven L. Kent - Social Science - 2010 - 625 pages
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book ... | |
| Kevin Baker - Games - 2013 - 299 pages
The ultimate guide to retro game consoles, an ideal reference for collectors and enthusiasts.. Write ups, specs and pictures of over 85 collectible consoles and variant models ... | |
| Mike Morrison, Sandie Morrison - Computers - 1994 - 468 pages
This book is a complete survey of the field of interactive entertainment, packed with product reviews and inside information from product developers from the hottest companies ... | |
| David Sheff - Business & Economics - 2011 - 288 pages
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three ... | |
| Bill Loguidice, Matt Barton - Games & Activities - 2014 - 368 pages
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy ... | |
| Mark J. P. Wolf - Social Science - 2002 - 228 pages
In this book, Mark J.P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. | |
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