Rendering with Mental Ray and 3ds MaxRealize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system. Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders. |
Other editions - View all
Common terms and phrases
3ds Max able actually added adjust already amount apply Arch & Design Basic become blur Bump calculation camera caustics color completely component contour lines create Daylight default defines Depth Design material detail Diffuse direction discussed Displacement distance Edge effect enabled Environment Final Gather geometry give glass Global Illumination glossy happens height important increase Indirect Illumination influence inside inside the scene layer leave light look Material Editor maximum means mental ray mental ray material move normal object ofthe Open the file option panel parameters photons Physical preset radius reflection refraction Render Scene dialog render the scene result rollout sample scattering scene Figure settings shader shadows simple specific standard sure surface technique thing transparency turn visible Volume wall