Acceptance Criteria
We take many factors into account when deciding whether or not an uploaded model should be included in the 3D Buildings layer in Google Earth. Below is a list of things to which we pay special attention:
Models should not contain advertising or spam.
Be sure to include only what actually exists when modeling a building for Google
Earth.
More detail
All advertising must be removed from the model before being considered for the 3D
Buildings layer.
Models should be better than all other alternatives.
If you'd like your model of a structure to be the default one on Google Earth, make
sure it's the best version of that structure in the 3D Warehouse.
More detail
Improving your model such that its quality is clearly superior will increase the
chance that your model is accepted. Tips for improving your model:
- Improve accuracy or realism of textures.
- Reduce number of polygons.
- Use texture files that support alpha channels, such as PNG files.
Models should represent actual structures.
In other words, the thing you model should exist in the real world.
More detail
Your model may not be accepted for one or more of the following reasons:
- Building is not visible in the current Google Earth imagery
- Building is currently under construction and is not completed
If you disagree with the reasoning above, you may consider the following options:
- Re-submit your model with a link in the description to pictures that show the
building and its surroundings
- Re-submit your model with a link that shows when the building will finish
construction
Models should not float above the ground.
Make sure your model sits properly on the terrain in Google Earth.
More detail
- Move your building downward into the terrain until all corners are at or below
ground level.
- You may consider building-up the terrain that surrounds your building. The
terrain must intersect with the terrain in Google Earth, and it must be textured
with a realistic color image.
Models should not be sunken too far into the ground.
Make sure your model sits properly on the terrain in Google Earth.
More detail
- In Google SketchUp, make sure that the terrain mode is enabled by clicking
"Tools" > "Google Earth" > "Toggle Terrain," and move your model vertically
until the building is largely above the terrain. Please note that sinking your
model to look flush with the terrain is still encouraged.
- You may consider building a terrain that surrounds your building. The terrain
must intersect with the terrain in Google Earth, and it must be textured with a
realistic color image
Models should not include an excess of entourage.
Entourage, in this case, refers to non-building objects such as trees, cars and
people.
More detail
This results in increased loading time or a diminished sense of realism within
Google Earth. Remove excess trees, cars, people or other extraneous objects before
resubmitting your model for consideration.
Models should be completely photo-textured.
Use photos of the actual structure to "paint" your model.
More detail
We recommend using high-quality and properly sized photographs to produce textures:
- Texture the entire model, including the roof. For faces that can't be
photographed, such as the roof, use the imagery in Google Earth. If Google Earth's
imagery is too blurry, or, outdated (the building was developed after the imagery
was taken) then it's acceptable to use SketchUp materials provided the color and
scale are as accurate as possible.
- Use one photo for a face to enhance a model's realism. Please make sure that
the face is completely covered with the photo, and no sky or ground imagery can be
seen.
- We suggest using images that are greater than 256 pixels wide but less than 512
pixels. It's possible to use images greater than 1024 pixels and less than 2048
pixels; however, files larger than 10MB won't be accepted into the Google 3D
Warehouse.
Models should be the correct height.
Make sure your structure is not too short or too tall.
More detail
Check the height of a door to approximately determine the height of the building.
The average height for a door is 7 ft (2.13m).
Models should be the correct size.
Make sure your model is the same size as it appears in Google Earth's aerial
photography.
More detail
We suggest pursuing one of the following options before resubmitting your model for
consideration.
If your building was modeled from the outline of a roof there may be some
distortion in the terrain imagery, especially if the building is of significant
height. Please ensure that the base of the model lines up with two visible edges of
the building foundation, as seen in the terrain imagery.
Models should be correctly aligned with the aerial imagery in Google
Earth.
Make sure your structure sits directly on top of its flattened image in Google
Earth.
More detail
Align your building's footprint with the foundation lines visible on the terrain
imagery. You can check the alignment from Google SketchUp by clicking "Tools" >
"Google Earth" > "Place Model." When the model has been correctly located,
re-submit the model for consideration into the 3D Buildings layer.
Models should be complete.
If your model has holes or other obvious signs that it isn't done, we won't accept
it.
More detail
Models should not include an excess of constructed terrain.
Include only enough built-up terrain (if you need to) to make your model sit
accurately on the ground.
More detail
If the terrain you create is too large or incorrectly textured, we won't accept
your model.
- Avoid overlapping terrain with other geometry, such as other buildings.
- Increase the accuracy and realism of the terrain you create to better integrate
with existing terrain data.
- Increase the resolution of the terrain texture or use a more realistic texture.
Models should not be too complex.
When modeling for Google Earth, you need to strike a balance between realism and
simplicity.
More detail
If your model contains too many polygons, its file size will be too large to load
into Google Earth. This happens the most often for several reasons:
- Curved faces are made up of more sides than needed. The standard number of
sides SketchUp creates for a circle is 24 and for an arc is 12. These numbers are
often much more than needed. If properly textured, a column can give the same
appearance with 3 sides as it can with 24 sides. Sometimes even a single face can
be effective if it has a good texture of a curved column applied to it.
- The inside of your model contains extra geometry. Check the inside of your
model for any extra faces that cannot be seen from the outside. An easy way to
reduce polygon count in a model is to make it into a completely hollow shell.
- Too many architectural details have been modeled. Only model the details that
are defining characteristics of the building. Often by using a good photo texture
on a face, there is no need to model all of the details. An good example is stair
steps. Great looking steps can be made by creating a sloped ramp with a good
textured applied to it. This can reduce the number of polygons of a 10 step
staircase from 20 down to 1.
Models should not exhibit Z-fighting.
Z-fighting is the flashing you see when two or more coplanar faces are
overlapping.
More detail
- When importing textures, please ensure that the "Use as texture" option is
selected.
- If your model is Z-fighting with an image, right-click on the image and click
"Explode." Please note that you may need to re-apply the texture once the image has
been exploded.
- If two faces are Z-fighting, click on one of the faces and press the Delete key
on your keyboard
Models should not include more than one discrete structure each.
Don't upload more than one building or other structure in a single model.
More detail
If your model contains a number of individual buildings, you should split it up
into several models and upload them each individually.
- Break the model into individual files.
- Open the model and Zoom-Extents to check that an extraneous piece of geometry
is not located far away from the model.
- If the model is in a city block, break the model into individual files, using a
gray color material on the hidden walls.
For more information on building models for Google Earth, take a look at our Buildings for Google Earth page.