Google 3D Warehouse
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Learn how to model for Google Earth

buildings in earth

Acceptance Criteria

We take many factors into account when deciding whether or not an uploaded model should be included in the 3D Buildings layer in Google Earth. Below is a list of things to which we pay special attention:

Models should not contain advertising or spam.
Be sure to include only what actually exists when modeling a building for Google Earth.
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Models should be better than all other alternatives.
If you'd like your model of a structure to be the default one on Google Earth, make sure it's the best version of that structure in the 3D Warehouse.
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Models should represent actual structures.
In other words, the thing you model should exist in the real world.
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Models should not float above the ground.
Make sure your model sits properly on the terrain in Google Earth.
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Models should not be sunken too far into the ground.
Make sure your model sits properly on the terrain in Google Earth.
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Models should not include an excess of entourage.
Entourage, in this case, refers to non-building objects such as trees, cars and people.
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Models should be completely photo-textured.
Use photos of the actual structure to "paint" your model.
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Models should be the correct height.
Make sure your structure is not too short or too tall.
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Models should be the correct size.
Make sure your model is the same size as it appears in Google Earth's aerial photography.
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Models should be correctly aligned with the aerial imagery in Google Earth.
Make sure your structure sits directly on top of its flattened image in Google Earth.
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Models should be complete.
If your model has holes or other obvious signs that it isn't done, we won't accept it.
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Models should not include an excess of constructed terrain.
Include only enough built-up terrain (if you need to) to make your model sit accurately on the ground.
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Models should not be too complex.
When modeling for Google Earth, you need to strike a balance between realism and simplicity.
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Models should not exhibit Z-fighting.
Z-fighting is the flashing you see when two or more coplanar faces are overlapping.
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Models should not include more than one discrete structure each.
Don't upload more than one building or other structure in a single model.
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For more information on building models for Google Earth, take a look at our Buildings for Google Earth page.