Dual Wield: The Interplay of Poetry and Video GamesNo detailed description available for "Dual Wield". |
Contents
| 1 | |
1 The Book and the Maze | 17 |
2 Mixing Machines or Some common animating principles that prefigure poemgame interplay | 38 |
3 Matters of Translation or What happens when poems and video games borrow from one another | 62 |
4 Separation Anxiety or Plotting and visualising the tensions that exist between poetry and video games | 83 |
Four Types of Interplay | 105 |
6 Letters from a Wilderness | 128 |
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Common terms and phrases
2K Games Aarseth ambiguity artefact avatar Bogost busy monster Caillois challenge chapter character combinations complete component concept context continuum critical Croteam culture cybertext describes Dice Cave digital poetry elements engage Ensslin ergodic ergodic literature etry example exist experience exploring function game design game’s gameplay mechanics genre Grim Fandango Hyper Light Drifter hypertext interactive interactive fiction intertextual Jon Stone Keogh kind language lines linguistic literary literature LucasArts ludic ludokinetic poetry lyric Mario Kart 64 meaning metaphor microgame move narrative Nintendo Planescape play player avatar poem-game hybrids poem-game interplay poems and video poet poetic poetry and video poetry games problem reader relationship represent responsibility result rules says screen segments semantic sense Silent Conversation simulation space stanza structure text adventure textual tion video game developers video game poem videogames visual words Zero-Player Games


