Dual Wield: The Interplay of Poetry and Video GamesIn recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same. |
Contents
1 | |
1 The Book and the Maze | 17 |
2 Mixing Machines or Some common animating principles that prefigure poemgame interplay | 38 |
3 Matters of Translation or What happens when poems and video games borrow from one another | 62 |
4 Separation Anxiety or Plotting and visualising the tensions that exist between poetry and video games | 83 |
Four Types of Interplay | 105 |
6 Letters from a Wilderness | 128 |
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Common terms and phrases
able Accessed action activity ambiguity answer approach artefact attention avatar become begin body calls challenge chance chapter character close combinations complete component concept consider context continuum critical culture describes designed developers direct drawing effect elements emergent engage entirely example exist experience exploring expressive feel Figure function further gameplay genre hybrid interactive interplay kind language Light lines linguistic literary literature ludic material meaning mechanics mind move narrative object offer person pieces play player poem poem-game poet poetic poetry poetry games position possible present principle problem produced puzzle reader reference relationship represent responsibility result role rules says segments sense similar simulation space story structure suggest tion turn types understanding video game visual writing written