Dual Wield: The Interplay of Poetry and Video Games

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Walter de Gruyter GmbH & Co KG, Feb 21, 2022 - Games & Activities - 171 pages
In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same.
 

Contents

A World of Made
1
1 The Book and the Maze
17
2 Mixing Machines or Some common animating principles that prefigure poemgame interplay
38
3 Matters of Translation or What happens when poems and video games borrow from one another
62
4 Separation Anxiety or Plotting and visualising the tensions that exist between poetry and video games
83
Four Types of Interplay
105
6 Letters from a Wilderness
128
Conclusion
146
Bibliography
151
Mediography
158
Glossary
160
Index
162
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About the author (2022)

Jon Stone, Matlock, England.

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