Engineering distributed objects
John Wiley & Sons, Jun 30, 2000 - Technology & Engineering - 371 pages
Wolfgang Emmerich Engineering Distributed Objects The pay-offs for creating distributed applications are in achieving portability, scalability and fault-tolerance. In order to simplify building software that performs robustly regardless of platform or network infrastructure, a new strata of 'middleware' has been created. This book provides a conceptual framework within which to describe object-oriented middleware for the integration of distributed objects. UML is used to explain distributed systems concepts. Presenting both an extended case study and smaller illustrative examples, there are plenty of coded examples in Java, C++, CORBA IDL and Microsoft IDL, which reflect the reality of today's multi-language heterogeneous systems. This is a book for developers who are new to programming in distributed environments. It also supports a variety of courses where the central theme is object-oriented development with middleware technologies. The book shows the middleware concepts and principles using examples taken from: * OMG/CORBA * Microsoft COM * Java/RMI On the accompanying website (http://www.distributed-objects.com) are exercises, sample solutions and working code for the examples. This site is also designed for instructors to assist them with course development and delivery.
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Designing Distributed Objects
Middleware for Distributed Objects
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achieved application architecture attributes byte Chapter class diagrams client and server client object client stub compiler components composite object concurrency control create data representation datastore defined deletion discuss distributed objects distributed system encryption Example exports factory finder Figure GIOP Hence host identified IDispatch inheritance interface definition language Interface Repository interoperability Java Java/RMI language bindings layer implementation lock mapping middleware systems migration name bindings name server naming context non-repudiation object adapter object databases object implementation Object Management Group object references object requests object type object-oriented middleware operating system parameters performance persistent state service principles programming language bindings protocol relational databases remote method invocation remote procedure calls requested operation resolve run-time semantics sequence server object server stubs session layer Smalltalk soccer specification static storage home storage object synchronous requests thread tion trader transactional servers users