Home Rehabilitation of Stroke Patients. Designing Games Using Arduino and Raspberry Pi

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GRIN Verlag, Sep 9, 2019 - Computers - 215 pages
Master's Thesis from the year 2019 in the subject Computer Science - Programming, University of Northampton, language: English, abstract: The proposed rehabilitations system is going to be for the upper and lower limbs practising. Few games have been designed for various rehabilitations purposes such as practicing hands, arms and legs. The proposed rehabilitation system consists of two different applications, the first one is for the patients to practice and the second one is for the therapists to keep them updated with the progress and improvement of their patients. Two wearable devices have been designed, the first one is for the hand practising and the second one is for the legs training. Stroke leads to intense physical disability in the human body, it causes some deficits due to the horrific events that resulted in wars and other problems in our world. Very often stroke survivors suffer from a permanent partial disability that restricts the movement of the hand, arm, and leg. We know that the rehabilitation should be at an earlier stage of the injury to recover the infected parts of the human body. The key success of the stroke recovery is the patient's motivation, it would be a challenge to recover if the patient is not motivated and not practising. In this project, we are focusing on finding the best ways to motivate stroke patients to do rehabilitation. Serious games have been involved in this area as it is considered as enjoyable and motivated for all people. Games are very popular, and most people enjoy gaming, especially with the development of the modern technologies which made it very easy to interact with games. Games are getting involved in many different areas like in the military, health care, entertainments, education, and government. In this project, the author will implement a new method to motivate stroke survivors to do their rehabilitation through practicing on a game which will be based on a wearable device to control the game in order to encourage stroke survivors to recover the disabled part of their body.
 

Contents

Contents
7
Methodology
21
Security
36
System User Cases Diagram
49
Therapist Tracking System
57
User Interface Design
64
System MockUps
71
Setting Up the Server
79
Hardware Design and Implementation
93
The software behind the designed hardware
99
Snake and Bird Jumping Games
119
Therapist Application Patients Tracking App Libraries
125
System Testing
139
System Evaluation
147
Conclusion Future Work
154
Copyright

Set Up the Connection Between the Wearable device and the Server
85

Common terms and phrases

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