Object-oriented Design Heuristics

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Addison-Wesley Publishing Company, 1996 - Computers - 379 pages
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Upon completion of an object-oriented design, you are faced with a troubling question: "Is it good, bad, or somewhere in between?" Seasoned experts often answer this question by subjecting the design to a subconscious list of guidelines based on their years of experience. Experienced developer Arthur J. Riel has captured this elusive, subconscious list, and in doing so, has provided a set of metrics that help determine the quality of object-oriented models.

Object-Oriented Design Heuristics offers insight into object-oriented design improvement. The more than sixty guidelines presented in this book are language-independent and allow you to rate the integrity of a software design. The heuristics are not written as hard and fast rules; they are meant to serve as warning mechanisms which allow the flexibility of ignoring the heuristic as necessary. This tutorial-based approach, born out of the author's extensive experience developing software, teaching thousands of students, and critiquing designs in a variety of domains, allows you to apply the guidelines in a personalized manner.

The heuristics cover important topics ranging from classes and objects (with emphasis on their relationships including association, uses, containment, and both single and multiple inheritance) to physical object-oriented design. You will gain an understanding of the synergy that exists between design heuristics and the popular concept of design patterns; heuristics can highlight a problem in one facet of a design while patterns can provide the solution.

Programmers of all levels will find value in this book. The newcomer will discover a fast track to understanding the concepts of object-oriented programming. At the same time, experienced programmers seeking to strengthen their object-oriented development efforts will appreciate the insightful analysis. In short, with Object-Oriented Design Heuristics as your guide, you have the tools to become a better software developer.

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User Review  - jacklund - LibraryThing

The best book I've ever found on the do's and don'ts of object-oriented design. A former boss used this to teach his team about o-o, and it made all the difference. Read full review

Contents

The Building Blocks of the ObjectOriented
11
Topologies of ActionOriented Versus ObjectOriented Applications
29
The Relationships Between Classes and Objects
53
Copyright

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About the author (1996)

Arthur J. Riel has more than twelve years of experience programming in C and C++ and currently teaches more than forty courses per year in both corporate and academic environments. He has participated in the development of many large systems, working with AT&T Bell Laboratories, Draper Laboratories, IBM, and Northeastern University. He has written numerous articles for publications including the Journal of Object-Oriented Programming, the C++ Insider, and the C/C++ Gazette. He is also a frequent lecturer at leading conferences including OOPSLA, Object Expo, SCOOP, and C++ World.



020163385XAB04062001

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