Paper Prototyping: The Fast and Easy Way to Design and Refine User InterfacesDo you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one |
Contents
Introduction | 3 |
Case Studies | 25 |
Thinking about Prototyping | 49 |
Copyright | |
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Amerisuites answer ask users behavior bias browser Bruce Tognazzini buttons chapter co-discovery Computer conducting usability tests create customers database DENIM development team discussion documentation e-commerce example experience explain factors feedback Figure flight attendant functionality goal hand-drawn happen idea important in-room observers inferences informed consent input interaction issues Jakob Nielsen Joel Spolsky look MathWorks MATLAB menus okay paper proto paper prototype tests participants person pieces Priceline prioritize product team questions real interface realistic screen shots session simulate software prototype someone sometimes sportscaster task team members technique test facilitator there's things tion tool trying understand Usability engineering usability problems usability professionals usability specialists usability study user interface User Interface Engineering user profile user-centered design user's usually videotape walkthrough Web application write


