Real Sound Synthesis for Interactive Applications

Front Cover
CRC Press, Jul 1, 2002 - Computers - 263 pages
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
 

Contents

1 Digital Audio Signals
1
2 Sampling Wavetable Synthesis
11
3 Digital Filters
21
4 Modal Synthesis
39
5 The Fourier Transform
51
6 Spectral Modeling and Additive Synthesis
63
7 Subband Vocoders and Filterbanks
75
8 Subtractive Synthesis and LPC
85
13 FOFs Wavelets and Particles
149
14 Exciting and Controlling Sound Models
169
A Complete System
191
16 Examples Systems and Applications
201
A DFT Convolution and Transform Properties
211
B The Ideal String
221
C Acoustic Tubes
225
D Sound Examples and Code
233

9 Strings and Bars
97
10 Nonlinearity Waveshaping FM
109
11 Tubes and Air Cavities
121
12 Two and Three Dimensions
131
E The Synthesis Toolkit in C++
239
Back Cover
250
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