Reality is Broken: Why Games Make Us Better and How They Can Change the World

Front Cover
Random House, Feb 10, 2011 - Science - 416 pages

We are living in a world full of games.
More than 31 million people in the UK are gamers.
The average young person will spend 10,000 hours gaming by the age of twenty-one.
The future belongs to those who play games.

In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.

What people are saying - Write a review

User ratings

5 stars
3
4 stars
4
3 stars
6
2 stars
0
1 star
0

LibraryThing Review

User Review  - PDCRead - LibraryThing

By their 21st birthday, a young person will have spent around 10,000 hours playing video games on a console, phone or other device. According to some, mostly parents, video games are a waste of time ... Read full review

LibraryThing Review

User Review  - steller0707 - LibraryThing

The thesis here is: Reality is broken but games can make it better. Reality should be more game-like. Games are not only escapist. They not only make us happy, but can make a better world. McGonigal ... Read full review

Other editions - View all

About the author (2011)

Jane McGonigal, Ph.D. is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in the Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference and was a featured speaker at The New Yorker Conference.

Bibliographic information