Scamper: Games for Imagination Development
The title of this book is an acronym that serves to describe the mental activity the games of the book are intended to bring about. Each of the seven letters in "scamper" is the initial letter for the word phrases making up the checklist used to create the Scamper games. Sections of the book include: (1) "Scampering with the Experts--Thinking and Feeling Processes"; (2) "Shouldn't Everybody Scamper? (Scamper Techniques)"; (3) "How to Scamper"; (4) "Directions for Playing Scamper Games"; and (5) "Scamper Games." Contains appendices and 30 references. (EH)
What people are saying - Write a review
We haven't found any reviews in the usual places.
adaptations adults animal a name Apple Inc asparagus big head Blink your eyes Buffalo Cardboard Box Carthage Close your eyes color and design crazy things Creative Education Creative Education Foundation creative imagination Creative Problem Solving cue is given D.O.K. Publishers Inc describe this animal different kinds Directions for Playing Eberle Edwardsville Feeling Processes fish hook Frank E game leader going head and antlers head yes hippopotamus ice cream invent jump kinds of cake kinds of things light bulb look lost nod your head old stick Parnes peanut butter play the game players polar bear pretend Prufrock Press put things ready Remember Repmacs Richfield Root beer Scamper games Scamper Techniques shape Stanish strange and unusual stuffed animals Take a bite taste Teddy bears tell Thinking and Feeling thought tion Torrance unusual combinations unusual things Waco walk wish Zoom