Computer Graphics: Principles and Practice
James D. Foley, Foley Dan Van, Andries Van Dam, Steven K. Feiner, John F. Hughes, Edward Angel, J. Hughes
Addison-Wesley Professional, 1996 - Computers - 1175 pages
By combining current concepts and practical apllications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on computer graphics; the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high-performance graphics.
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LibraryThing ReviewUser Review - IvanIdris - LibraryThing
Computer Graphics is about computer graphics and principles. This book has four authors, who are experts in their field. It has a hardcover, is richly illustrated with color plates and lots of figures ... Read full review
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