ECGBL 2018 12th European Conference on Game-Based LearningDr Melanie Ciussi |
Contents
1 | |
8 | |
15 | |
23 | |
33 | |
45 | |
54 | |
62 | |
Practices and Challenges From Play to CoDesign Wiklund | 396 |
the Users Obstacle and not a CoPlayer Khalid and Lars Elbæk | 404 |
Aides for HigherOrder Thinking Skills Kyvelou Nicholas Smith and Melissa Lacey | 414 |
Game Design Thinking as a Strategy for JaceyLynn Minoi John Phoa Fitri | 422 |
Community Engagement in a Rural Indigenous Mohamad Sylvester Arnab L Morini | 433 |
Learning Supported by Story Templates Anita Moser and Helmut Hlavacs | 441 |
Factors to Consider When Using Learning Games for Peter Mozelius and Jalal Nouri | 447 |
Combining Game Design With Jens Müller Roland Menges Stefan Traub | 453 |
Project config Play a TurnBased Strategy Security Board Game Hugo Enriquez Youki Kadobayashi and Doudou Fall | 72 |
Technological and Implementation Issues in a MoodleBased Digital Badge System Lisa FaceyShaw Marcus Specht Jeanette BartleyBryan and Peter va... | 82 |
Gamification of Learning Management Systems and User Types in Higher Education Helge Fischer Matthias Heinz and Marcus Breitenstein | 91 |
A Case of Collaborative Learning With Augmented Reality Errol Francke and Bennett Alexander | 99 |
Guidelines for a ProjectBased Learning Path Laura Freina Rosa Bottino and Lucia Ferlino | 108 |
An Evaluation of Introducing Game Design Concepts in Schools Sonja Gabriel | 117 |
Applying Motivational Design to a Corporate Onboarding Project Oscar García Daniel Fernández Judith Membrives and Alexia Ris | 126 |
The Utility of the GREM Model in Designing an Edward Gillian and Telmo Zarraonandia | 136 |
Combinatorial and Psychometric Methods for Michael KickmeierRust | 299 |
Experiences From a Game Annemari Kuhmonen Päivi PöyryLassila | 307 |
Development Skills Open Badge CoCreation Process and Heikki Seppälä | 316 |
Introducing Novice Programmers to Functions and Robert Law | 325 |
A Carmem Leal Rui Silva and Ricardo | 335 |
An Evaluation of Game Luzia Leifheit Julian Jabs Manuel Ninaus | 344 |
Teaching Children and Young Rikke Magnussen and Anne Gro Stensgaard | 354 |
Students Development of Virtual Reality Prototypes Gunver Majgaard and Christiane Stock | 362 |
7 Key Factors of Christos Malliarakis Florica Tomos Olga | 371 |
Ana Martins and Lia Oliveira | 379 |
Exploring Teachers Melinda Mathe Harko Verhagen and Mats | 388 |
An Active Programming Video Game Michael Wynn and Durell Bouchard | 754 |
Phd Research Papers | 763 |
Applying Design Cognition in a GameBased Learning Context to Develop Entrepreneurial Competencies Wilian Gatti Junior | 773 |
An Empirical Investigation Into the Effects of Gamification on Corporate Learning Kevin Loughrey and Daire OBroin | 780 |
A Pedagogic Approach to Promote Creativity and Astrid Patricia Marin Jimenez | 792 |
Designing an Adaptive Learner Model for a Mathematics Game Martyn Mees Tim Jay and Jacob Habgood | 800 |
Teachers Perceptions About Classroom Video Games Mariana Rocha Brendan Tangney and Pierpaolo Dondio | 808 |
Masters Research Papers | 817 |
Reducing Athlete Injury Rates by Increasing Engagement Through Gamification Frankie Lyons Daire OBroin Clare Lodge and Joseph Kehoe | 827 |
The Effect of Game Elements in a Career Awareness System Adam McGuire Daire O Broin PJ White and Colin Deevy | 836 |
Work In Progress Papers | 845 |
Learning to Balance IS Risks Facilities and Business Development Cheuk Hang Au Siu Fai Chau and Walter Fung | 852 |
World Building for Childrens Global Participation in Minecraft Kim Balnaves | 858 |
Productivity and Motivation Through Gamified Time Management Software Robert Browne Luke Raeside and Geraldine Gray | 867 |
A Parkour Based Educational Model and Application Jose Font Eudy Contreras Mats Johnsson and Kristoffer Linderman | 876 |
Knowledge Acquisition With a Rallye Bahar Kutun and Werner Schmidt | 887 |
A Preliminary Study Fudong Li and Nick Savage | 893 |
Other editions - View all
ECGBL 2018 - 12th European Conference on Game Based Learning Melanie Ciussi No preview available - 2018 |
Common terms and phrases
academic activities analysis Andragogy application approach assessment augmented reality badges based learning behavior board game challenges classroom cognitive collaboration complete computational thinking computer science concepts Conference context course create cultural design thinking digital games e-learning educational games effect engagement evaluation experience feedback Figure focused framework game design game development game elements game jam game mechanics game-based learning gameplay Games Based gamification gender goal Hackathons impact implementation innovation interaction interface International intrinsic motivation Journal knowledge learners learning environments learning games learning outcomes literacy mini-games Moodle motivation needs participants pedagogical play player potential practice problem programming project management prototype questionnaire questions responses role scores self-efficacy serious games simulation skills social specific story strategies task teachers teaching Thai language tool understanding University video games virtual