ECGBL 2018 12th European Conference on Game-Based Learning

Front Cover
Dr Melanie Ciussi
Academic Conferences and publishing limited, Oct 4, 2018 - Games & Activities
 

Contents

Practices and Challenges From Play to CoDesign Wiklund
396
the Users Obstacle and not a CoPlayer Khalid and Lars Elbæk
404
Aides for HigherOrder Thinking Skills Kyvelou Nicholas Smith and Melissa Lacey
414
Game Design Thinking as a Strategy for JaceyLynn Minoi John Phoa Fitri
422
Community Engagement in a Rural Indigenous Mohamad Sylvester Arnab L Morini
433
Learning Supported by Story Templates Anita Moser and Helmut Hlavacs
441
Factors to Consider When Using Learning Games for Peter Mozelius and Jalal Nouri
447
Combining Game Design With Jens Müller Roland Menges Stefan Traub
453

Project config Play a TurnBased Strategy Security Board Game Hugo Enriquez Youki Kadobayashi and Doudou Fall
72
Technological and Implementation Issues in a MoodleBased Digital Badge System Lisa FaceyShaw Marcus Specht Jeanette BartleyBryan and Peter va...
82
Gamification of Learning Management Systems and User Types in Higher Education Helge Fischer Matthias Heinz and Marcus Breitenstein
91
A Case of Collaborative Learning With Augmented Reality Errol Francke and Bennett Alexander
99
Guidelines for a ProjectBased Learning Path Laura Freina Rosa Bottino and Lucia Ferlino
108
An Evaluation of Introducing Game Design Concepts in Schools Sonja Gabriel
117
Applying Motivational Design to a Corporate Onboarding Project Oscar García Daniel Fernández Judith Membrives and Alexia Ris
126
The Utility of the GREM Model in Designing an Edward Gillian and Telmo Zarraonandia
136
Combinatorial and Psychometric Methods for Michael KickmeierRust
299
Experiences From a Game Annemari Kuhmonen Päivi PöyryLassila
307
Development Skills Open Badge CoCreation Process and Heikki Seppälä
316
Introducing Novice Programmers to Functions and Robert Law
325
A Carmem Leal Rui Silva and Ricardo
335
An Evaluation of Game Luzia Leifheit Julian Jabs Manuel Ninaus
344
Teaching Children and Young Rikke Magnussen and Anne Gro Stensgaard
354
Students Development of Virtual Reality Prototypes Gunver Majgaard and Christiane Stock
362
7 Key Factors of Christos Malliarakis Florica Tomos Olga
371
Ana Martins and Lia Oliveira
379
Exploring Teachers Melinda Mathe Harko Verhagen and Mats
388
An Active Programming Video Game Michael Wynn and Durell Bouchard
754
Phd Research Papers
763
Applying Design Cognition in a GameBased Learning Context to Develop Entrepreneurial Competencies Wilian Gatti Junior
773
An Empirical Investigation Into the Effects of Gamification on Corporate Learning Kevin Loughrey and Daire OBroin
780
A Pedagogic Approach to Promote Creativity and Astrid Patricia Marin Jimenez
792
Designing an Adaptive Learner Model for a Mathematics Game Martyn Mees Tim Jay and Jacob Habgood
800
Teachers Perceptions About Classroom Video Games Mariana Rocha Brendan Tangney and Pierpaolo Dondio
808
Masters Research Papers
817
Reducing Athlete Injury Rates by Increasing Engagement Through Gamification Frankie Lyons Daire OBroin Clare Lodge and Joseph Kehoe
827
The Effect of Game Elements in a Career Awareness System Adam McGuire Daire O Broin PJ White and Colin Deevy
836
Work In Progress Papers
845
Learning to Balance IS Risks Facilities and Business Development Cheuk Hang Au Siu Fai Chau and Walter Fung
852
World Building for Childrens Global Participation in Minecraft Kim Balnaves
858
Productivity and Motivation Through Gamified Time Management Software Robert Browne Luke Raeside and Geraldine Gray
867
A Parkour Based Educational Model and Application Jose Font Eudy Contreras Mats Johnsson and Kristoffer Linderman
876
Knowledge Acquisition With a Rallye Bahar Kutun and Werner Schmidt
887
A Preliminary Study Fudong Li and Nick Savage
893
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