The Video Game Theory Reader

Front Cover
Mark J.P. Wolf, Bernard Perron
Routledge, Oct 8, 2013 - Social Science - 368 pages
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
 

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Contents

Introduction
1
1 Theory by Design
25
2 Abstraction in the Video Game
47
A Method for Analyzing 3D Video Games
67
Postmodern Identity Patterns in Massively Multiplayer Online RolePlaying Games
87
Psychoanalysis and the Avatar
103
Video Games Media and Embodied Experiences
129
Corporealized Pleasures in Video Games
157
Introduction to Ludology
221
The Example of Interactive Movies
237
12 Interactive Storytelling
259
History Narrative and Temporality in Combat Flight Simulator 2
275
Home Video Game Systems The First Thirty Years 19722001
303
Bibliography
315
About the Contributors
327
Index
333

Studying Sexuality in Video Games
171
9 Video Games and Configurative Performances
195

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About the author (2013)

Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of the Video Game. Bernard Perron is Assistant Professor of Cinema at the University of Montrťal.

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