Reality is Broken: Why Games Make Us Better and how They Can Change the World

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Penguin Group US, 2011 - Computer games - 388 pages
A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

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User Review  - JorgeCarvajal - LibraryThing

Jane gives us a glimpse into the future of evolution and the human species. Gives us understanding of the present state of games, their current impact and potential. Finally, Jane gives us hope, for most of us are indeed equipped with the weapons to survive the future. Read full review

LibraryThing Review

User Review  - devafagan - LibraryThing

Checking this out after watching & enjoying the author's TED talks... Update: Really interesting, but I need to return my copy to the library. Will try to buy my own and continue later! Read full review

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