3D Animation EssentialsThe essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.
Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry. |
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Contents
1 | |
Getting to Know the Production Pipeline | 21 |
Understanding Digital Imaging and Video | 55 |
Exploring Animation Story and Previsualization | 83 |
Understanding Modeling and Texturing | 135 |
Rigging and Animation | 177 |
Understanding Visual Effects Lighting and Rendering | 213 |
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3D animation 3D animation industry 3D animation production 3D animation software 3D artist 3D software 3ds Max allow anima applied audience Autodesk ball basic bump map camera character color mode components create cube curves deformers digital images enables film final frame rate geometry global illumination going graphics hard drive Joint keyframes lighting artist look Maya monitor motion capture move NTSC NURBS object onscreen operating system options pixels polygon postproduction processor product visualization production pipeline raytracing real-time RealFlow render engine rotation Scanline rendering scanning scene screen script shaders shadows shape shot shown in Figure shows an example simulation smooth Softimage software packages specific sphere story storyboard studio surface techniques television texture artist texture maps three-point light tion today’s typically uncanny valley understand UV map VFX artist video game visual effects workflow