Playing with Videogames

Front Cover
Routledge, Aug 18, 2008 - Social Science - 224 pages
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies.

James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged.

Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

 

Contents

Section 1
Section 2
Section 3
Section 4
Section 5
Section 6
Section 7
Section 8
Section 22
Section 23
Section 24
Section 25
Section 26
Section 27
Section 28
Section 29

Section 9
Section 10
Section 11
Section 12
Section 13
Section 14
Section 15
Section 16
Section 17
Section 18
Section 19
Section 20
Section 21
Section 30
Section 31
Section 32
Section 33
Section 34
Section 35
Section 36
Section 37
Section 38
Section 39
Section 40
Section 41

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About the author (2008)

James Newman is Senior Lecturer in Media Communications and Cultural Studies at Bath Spa University. He teaches, researches and writes about videogames and digital media. His books include Videogames (2004), Difficult Questions About Videogames (2004), Teaching Videogames (2006) and 100 Videogames (2007).

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