Game Developer, Volume 2Miller Freeman, Incorporated, 1995 - Computer games |
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3D game animation Apogee application assembly language audio benchmark bitmap bits bitsROLplane boys byte cache lines CD-ROM char color copy create CRTC_INDEX CXSplatWindow define demo DestDeltaScan DEVELOPER FEBRUARY 1995 disk DispatchEvents DRAWDOT DWORD editor Electronic Arts entertainment event FF FF FF format game design GAME DEVELOPER FEBRUARY Game Developer magazine girls graphics hardware input queue manager interactive interface keyboard Listing look loop Macintosh memory bandwidth Microsoft mode 13h mode X mouse multimedia offset palette pDestBits Phar Lap pixel plane play player pointer pVideoMem rendering RenderWare REXX routine scan code scan line scanline screen Sega shareware Software source code Speedup Technique sprite stored texture texture mapping three-dimensional TIE Fighter Tile tion transparent trueSpace UniVBE VGA memory video games Void Pirates Width Windows 95 write XSplat