Joystick Soldiers: The Politics of Play in Military Video GamesNina B. Huntemann, Matthew Thomas Payne Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming. |
Contents
Section 19 | |
Section 20 | |
Section 21 | |
Section 22 | |
Section 23 | |
Section 24 | |
Section 25 | |
Section 26 | |
Section 9 | |
Section 10 | |
Section 11 | |
Section 12 | |
Section 13 | |
Section 14 | |
Section 15 | |
Section 16 | |
Section 17 | |
Section 18 | |
Section 27 | |
Section 28 | |
Section 29 | |
Section 30 | |
Section 31 | |
Section 32 | |
Section 33 | |
Section 34 | |
Section 35 | |
Section 36 | |
Other editions - View all
Joystick Soldiers: The Politics of Play in Military Video Games Nina Huntemann No preview available - 2010 |
Joystick Soldiers: The Politics of Play in Military Video Games Nina Huntemann,Matthew Thomas Payne No preview available - 2010 |