Reality is Broken: Why Games Make Us Better and How They Can Change the World

Front Cover
Random House, Feb 10, 2011 - Science - 416 pages

We are living in a world full of games.
More than 31 million people in the UK are gamers.
The average young person will spend 10,000 hours gaming by the age of twenty-one.
The future belongs to those who play games.

In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.

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LibraryThing Review

User Review  - JorgeCarvajal - LibraryThing

Jane gives us a glimpse into the future of evolution and the human species. Gives us understanding of the present state of games, their current impact and potential. Finally, Jane gives us hope, for most of us are indeed equipped with the weapons to survive the future. Read full review

LibraryThing Review

User Review  - devafagan - LibraryThing

Checking this out after watching & enjoying the author's TED talks... Update: Really interesting, but I need to return my copy to the library. Will try to buy my own and continue later! Read full review

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About the author (2011)

Jane McGonigal, Ph.D. is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in the Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference and was a featured speaker at The New Yorker Conference.

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