Sound Synthesis and SamplingSound Synthesis and Sampling' provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This new edition has been updated throughout to reflect current needs and practices- revised and placed in a modern context, providing a guide to the theory of sound and sampling in the context of software and hardware that enables sound making. For the revised edition emphasis is on expanding explanations of software and computers, new sections include techniques for making sound physically, sections within analog and digital electronics. Martin Russ is well known and the book praised for its highly readable and non-mathematical approach making the subject accessible to readers starting out on computer music courses or those working in a studio. |
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Common terms and phrases
additional additive synthesis after-touch amplifier analogue electronics analogue synthesizers audio signal carrier changes chips circuit complex cut-off frequency cycle decay device digital synthesizers disk drum machine drum sounds dynamic editing effects electronic musical emulate envelope example Figure front panel functions granular synthesis guitar hardware harmonic content hocketing host software hybrid input jargon keyboard Korg large number loop low-pass filter memory method MIDI mixer modular synthesizers modulation monophonic synthesizer Moog multi-timbrality musical instruments noise normally octave oscillator output parameters physical modeling piano pitch pitch-bend playback player playing plug-ins polyphonic polyphonic synthesizers processing processors produce programming pulse release resonant reverb Roland sample replay samplers sawtooth segment sequencer sine wave sound source storage string subtractive synthesis switches tape recorder techniques timbre values velocity vibrating voltage wavecycle waveform waveshapes wavetable wavetable synthesis whilst workstation Yamaha