How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming WorldBecome a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time. |
Contents
CHARACTER ANIMATOR 92 MARKETING ARTIST 120 | |
USER INTERFACE UI ARTIST in 2D and 3D Art Tools 138 | |
The Gatheringby | |
Other editions - View all
How to Become a Video Game Artist: The Insider's Guide to Landing a Job in ... Sam R. Kennedy No preview available - 2013 |
Common terms and phrases
3D assets 3D model 3D programs 3ds Max action Andrew Bosley art director artis artist's job artwork character animation character art character artist character model character's color concept art concept artist DAZStudio Dennis develop drawing edge loops environment artist exported figure forwarm Gun Emotional game art game artist game assets game characters game designer game engine game's gameplay Ghost Recon Gun Emotional Robots health meter high-res ideas illustration images Joseph key poses light look Mark Molnar marketing art marketing artist matte painting Max and Maya motion move Mudbox normal map object Photoshop picture piece pixels Pixologic player polygons portfolio premade props realistic Red Storm Entertainment rendering Ryan scene screen sculpting shapes silhouettes sketches Sketchup skills Storm Entertainment storyboards texture texture painting Ubisoft UI artist unwrapped video game production visual Warm Gun Emotional weapons WIDEO ZBrush