Creating Games: Mechanics, Content, and Technology

Front Cover
CRC Press, Dec 23, 2008 - Computers - 500 pages
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
 

Contents

Chapter 1
1
Chapter 2
9
Chapter 3
33
Chapter 4
59
Chapter 5
91
Chapter 6
111
Chapter 7
139
Chapter 8
161
Chapter 12
271
Chapter 13
287
Chapter 14
305
Chapter 15
325
Chapter 16
355
Chapter 17
395
Chapter 18
421
Chapter 19
451

Chapter 9
185
Chapter 10
215
Chapter 11
249
Back Matter
461
Back Cover
527
Copyright

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About the author (2008)

Morgan McGuire is an Assistant Professor of Computer Science at Williams College, where he teaches computer graphics and games. He is also a games industry consultant with credits including Titan Quest (2006), ROBLOX (2005), Zen of Sudoku (2007), and a yet-unannounced Activision title. He received his Ph.D in Computer Science from Brown University.

Odest Chadwicke Jenkins is an Assistant Professor of Computer Science at Brown University. In 2007, Jenkins received the Presidential Early Career Award for Scientists and Engineers and Young Investigator funding from the Office of Naval Research. He received his Ph.D in Computer Science from the University of Southern California.

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