Game of X v.2: The Long Road to Xbox

Front Cover
CRC Press, Sep 20, 2018 - Computers - 358 pages
0 Reviews
Reviews aren't verified, but Google checks for and removes fake content when it's identified

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox.

Key Features

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to

The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more.

This is the fascinating follow-up to Game of X v.1: Xbox

Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.

 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

3D Wars
Start Me
Judgment
The Millionaire Club
Japan
Bunnygate
Judgment Day II
Reorgs

The Disruptor
Talking to the Metal
The Importance of Graphics
The Games Division
Pitfalls for Christmas
The Manhattan Project
Taking On the Internet
DirectX Media
Escalating the Graphics Wars
The OpenGL LettersPart 1
Copyright

Common terms and phrases

About the author (2018)

Rusel DeMaria is the author or coauthor of more than sixty books, most of them in the gaming field, including Myst: The Official Strategy Guide, which sold more than 1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Games. He founded and served as creative director for the most successful strategy guide publishing imprint in the industry and is a former senior editor and columnist for several national video game magazines.

Bibliographic information