Game Developer, Volume 1Miller Freeman, Incorporated, 1994 - Computer games |
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Common terms and phrases
3D Studio algorithms animation application audio byte called cartridge CD-ROM clock collision detection color computer games create define display distribution Doom editor entertainment Figure function Game Developer Game Developer magazine game engine Game programmers Garriot graphics hard disk hardware Id Software interactive interface interrupt Larry O'Brien Listing LucasArts machine Macintosh Mario memory Microsoft Miyamoto Mode 13h Mode X multimedia multiplayer Nintendo objects offset palette Phar Lap pixel platform play player publisher Rebel Assault release RenderWare retail Sanger screen Sega Sega CD Sega Genesis setAsp(side shareware simulation sound standard Stardock structure tion TNT DOS-Extender Ultima Ultima IV unsigned char variable VBE/AI VESA video game void Windows Wolfenstein write