Virtual Reality Systems

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Addison-Wesley Publishing Company, Jan 1, 1995 - Computers - 388 pages
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This work sets out to provide an accessible introduction to the underlying technologies - real-time computer graphics, colour displays and simulation software - used to create today's virtual environment systems. The work focuses on the graphics and visualization techniques for creating virtual environments, and provides optional explanations of the underlying mathematical algorithms and techniques. It also provides balanced converage of hardware and software issues.

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Contents

The Historical Development of VR
17
3D Computer Graphics
24
_
81
Copyright

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