Challenges for Game Designers

Front Cover
Course Technology, 2009 - Computers - 317 pages
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exe

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About the author (2009)

Ian Schreiber has been in the industry for 7 years, first as a programmer and then as a game designer. He has worked on 5 published game titles, including Playboy: the Mansion and the Nintendo DS version of Marvel Trading Card Game. He has also developed training/simulation games for two Fortune 500 companies. For the last year, Ian has taught game design and development at Ohio University, and was mentoring college students at several universities for years before that.

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