Essential Virtual Reality fast: How to Understand the Techniques and Potential of Virtual RealityEssential Virtual Reality fast tells you what is and isn VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: - What hardware and software is used? - How does multi-user VR work? - Can you network VR? - What are the applications? - What is the future for VR? And you'll have a far better understanding of the impact these exciting techniques will have on our everyday lives. |
Contents
1 | |
THE BENEFITS OF VIRTUAL REALITY | 8 |
3D COMPUTER GRAPHICS | 27 |
HUMAN FACTORS | 56 |
VR HARDWARE | 70 |
VR SOFTWARE | 91 |
Divisions dVISE | 109 |
VR APPLICATIONS | 118 |
CONCLUSION | 144 |
GLOSSARY | 147 |
APPENDIX A VRML WEB SITES | 160 |
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Common terms and phrases
3D computer graphics 3D objects algorithm animation applications assembly audio bounding cube browser CAD systems collision detection collision volumes color complex components computer graphics create cues database define depth devices display distance dV/Player dV/Reality dVISE effect engine Evans & Sutherland example field of view flight simulator geometry glasses head-mounted display host computer Image courtesy interface latency modules monitor motion platform mouse move MultiGen nodes optical physical pixels plane Polhemus polygons position possible Radiosity ray tracing real world real-time real-time computer graphics realistic receptors rendering rotate scene screen sensations shape shows sound Spaceball stereopsis stereoscopic Superscape Superscape's surface techniques television texture mapping tracker trademark triangles update rate user's head velocity vertical vestibular system virtual environment virtual objects virtual product virtual reality visual VR software VR system VRML workstations Z-buffer