Design of Technology-Enhanced Learning: Integrating Research and Practice

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Emerald Group Publishing, Aug 17, 2017 - Education - 472 pages
Winner of the Association of Educational Computing and Technology (AECT) 2018 Design and Development Outstanding Book Award
Educators and researchers worldwide are confronted by a tantalizing challenge – how should contemporary technologies be used to enhance learning? This book provides a broad academic and teaching audience with an integrated understanding of learning technology research, and how it can be used to enhance the design of learning environments. Whereas some books focus exclusively on research relating to learning technology and others propose ways to use technology effectively, this book synthesises research for the purpose of informing best practice. After laying pedagogical, technological and content foundations, it examines research relating to the educational use of Web 2.0, social networking, mobile devices and virtual worlds. Analysis across these contexts leaves readers with a nuanced understanding of how technology-enhanced learning design principles may (or may not) be abstracted across different learning technology environments. Providing an integrated portrayal of learning technology research enables educators (academics, school teachers, pre-service teachers and educational designers) to immediately adopt evidence-based approaches in their teaching. The comprehensive synthesis of the literature also helps learning technology researchers to more clearly identify the interrelationships between different areas of learning technology research, as well as position their work amongst the practical problems of the field. Rich with examples, this book is suitable for those who want to adopt a design-based and research-driven approach to enhancing learning using technology.

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Issues and limitations of social networking in education
Social networking learning design recommendations
Mobile learning technologies
Issues and limitations of mobile learning
Mobile learning design and implementation recommendations
Uses of virtual worlds in education

Conceptualizing content using Anderson Krathwohls Taxonomy
Disciplines and their different representational demands
Concluding remarks
The challenge of developing design thinking
Critical reflections on design models
Summarizing the current state of design thinking and learning design
Design of Web 2 0 Enhanced Learning
Uses of Web 2 0 technologies in education
Issues and limitations of Web 2 0 in education
0 learning design recommendations
Concluding comments on Web 2 0 learning design
Designing for Learning Using Social
Issues and limitations of virtual worlds in education
Virtualworld learning design recommendations
Concluding comments on virtual world learning design
Abstracting TechnologyEnhanced Learning
Technologyenhanced learning issues and limitations
Technologyenhanced learning design principles
Reflections on technologyenhanced learning design principles
Pedagogy and its various meanings
Technologyenhanced learning futures
Final reflections and directions forward

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About the author (2017)

Associate Professor Matt Bower is a learning technology researcher and teacher educator in the Department of Educational Studies at Macquarie University. His work concentrates on how contemporary technologies can be used to enhance learning outcomes and experiences. Matt has over seventy research publications relating to learning design, teacher education and technology-enhanced learning. He has delivered numerous international keynote presentations relating to the innovative use of learning technologies and is nationally awarded for his passionate and scholarly approach to developing teacher technology-enhanced learning design capabilities.

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