The Video Game Theory Reader
Mark J. P. Wolf, Bernard Perron
Psychology Press, 2003 - Social Science - 343 pages
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.
The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.
The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
What people are saying - Write a review
This compellation of essays, so to speak, is poorly written and compiled. It is profusely out of date. The redundancy and over-lapping of themes from one essay to the next does not flow or blend, instead, it gives any reader in upsetting form of verbal vertigo. There may have been approximately 10 prolific sentences through out the entire reader, most of which were quoted from other various sources. After reading this book, let alone, using it as a viable textbook for teaching video game theory and design classes at the college level, inspired me to poorly write a psychological/philosophical essay on techne in a modernism vs. post-modernism time and place, which i will send to the editors of this reader, and for their decline. I will, however, publish an article elsewhere, in some standard of publication deserving to be read. Don't read this unless you have to! I cannot believe they made a second version! ahhhhh
- Jessica Mankoff
Theory by Design
Abstraction in the Video Game
Postmodern Identity Patterns in Massively
Psychoanalysis and the Avatar
Video Games Media
Video Games and Configurative Performances
Introduction to Ludology
History Narrative and Temporality in Combat
The First Thirty
About the Contributors