The Video Game Theory Reader

Front Cover
Mark J. P. Wolf, Bernard Perron
Psychology Press, 2003 - Games & Activities - 343 pages
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
 

Contents

Theory by Design
25
Abstraction in the Video Game
47
A Method
67
Postmodern Identity Patterns in Massively
87
Psychoanalysis and the Avatar
103
Video Games Media
129
Corporealized Pleasures
157
Studying Sexuality
171
Video Games and Configurative Performances
195
Introduction to Ludology
221
The Example
237
Interactive Storytelling
259
History Narrative and Temporality in Combat
275
The First Thirty
303
About the Contributors
327
Copyright

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