The Game Asset PipelineMany of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of development hours are lost dealing with asset and pipeline issues, so the need for a working system is immense. The Game Asset Pipeline is written for tools programmers, producers, and managers who need to know how to create such a system. The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system. |
What people are saying - Write a review
We haven't found any reviews in the usual places.
References to this book
Implementing a Digital Asset Management System: For Animation, Computer ... Jens Jacobsen,Tilman Schlenker,Lisa Edwards No preview available - 2005 |

