Deterrence by Diplomacy

Front Cover
University of Michigan, 1998
I formalize the argument in a game-theoretic model, an infinitely-repeated game in which states interact with different adversaries over time. Each state has incomplete information as to the other's value for the disputed issue. Using factorization, a version of the Bellman principle (Abreu, Pearce, and Stacchetti 1990), I characterize an equilibrium that has history-dependent strategies, where the histories correspond to reputations. After one set of histories, the defender's speech conveys information to the challenger about whether or not the defender considers the issue important enough to be worth a fight. The challenger is more likely to back down after this more-credible threat. I solve numerically for the threshold points that determine the equilibrium and perform comparative statics.

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Contents

The Chinese Attempt Deterrence by Diplomacy 1950
25
A Liberal Theory of Deterrence
50
Hypotheses on Power Reputations and Success
80
Copyright

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