Game Developer, Volume 4Miller Freeman, Incorporated, 1997 - Computer games |
Contents
XV | 8 |
Pipeline Part 21 | 38 |
Game Developer Vol 4 No 1 FebruaryMarch 1997 | 62 |
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1997 GAME DEVELOPER 3D graphics 3D models 3Dfx 3Dlabs algorithm alpha blending animation artists audio CD-ROM CGDC collision color computer games create dark maps demo Direct3D DirectX driver DVD Video dynamic e-mail engine Entertainment environment execute buffers Figure frame function game artists game design http://www.gdmag.com Immersion Corporation industry InstallShield Interactive interface Internet look loop matrix ment Microsoft Miles Sound System NEVERHOOD node NovaLogic objects online gaming OpenGL performance PERMEDIA pixel platform player PlayStation polygons PowerVR problem processor Psygnosis real-time Realtime 3D rendering rotation scene SciTech MGL Sega server Silicon Graphics Smacker Softimage sound sprites testers texture mapping things thread tion titles triangle vector velocity visual Voxel Windows 95 Windows NT Z-buffer Zed's