Stop Motion: Craft Skills for Model AnimationTo make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, readers will learn about developing a story, making models, creating sets and props, the mechanics of movement, filming, post production and how to set about finding that elusive first job in a modern studio. |
Other editions - View all
Common terms and phrases
Aardman Animations action aluminium andthe armature atthe audience Awards ball Barry Purves Bob the Builder Bolex bounce canbe cast chapter summary character animation character design Chicken Run clay colour Cosgrove Hall Courtesy ScaryCat Studio create dialogue equipment Film Festival Deadline filmmaking foam frame fromthe give haveto head idea Ifyou Illustration by Tony International Animation Festival International Film Festival inthe Jeff Newitt joints latex light lip sync look Mackinnon & Saunders magnets materials model animation mould movement needto Nick Park Nightmare Before Christmas ofthe onthe planning Plasticine post production professional props puppet recording resin rigging ScaryCat Studio Figure script sculpting secondhand shoot Short Film shot silicone singleframe sound speed Stop Motion story storyboard Super tape thefilm theset tiedowns tobe tomake Tony Guy tothe toyour walk Wallace and Gromit wantto weight wire youare youcan youhave youwill